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Chimera Entertainment GmbH

Karlstr. 68
80335 München

Tel.: +49 (0)89 210 205 790

Authorised representative: Christian Kluckner (Geschäftsführer)
Authorised signatory: Hendrik Lesser
Register court: Amtsgericht München
Registy number: HRB 169547
VAT-ID.Nr. de 255665220
Responsible for website content corresponding § 6 MDStV: Christian Kluckner
Data Protection Officer: Tony Serio


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Chimera Entertainment


Chimera Entertainment is an experienced independent development studio for digital entertainment software with more than 20 released games and a focus on mobile and PC games.

“Angry Birds Epic”, released in June 2014, is Chimera Entertainment’s biggest international success to date with more than 100 million downloads worldwide. The successor “Angry Birds Evolution”, our latest production launched 2017. Currently, we are working on two brand-new, IP-based mobile RPGs, as well as a new strategy game for PC.

Founded in 2006, Chimera now employs close to 70 people in the heart of Munich and at our remote locations across Europe. We are the largest team within the developer network of production house remote control productions. The team has developed more than 25 games across five platforms, including “Angry Birds Epic”, "Sacred Legends", ”John Woo’s Bloodstroke”, “Demolition Dash” (winner of the German Developer Award 2011) and the RPG word-puzzle game ”Word Wonders: The Tower of Babel”, winner of the German Computer Games Awards 2013 (Best Mobile Game) and the massively multiplayer online strategy game ”Warstory – Europe in Flames”.


Starting with only a prototype for a game called Windchaser, the core team (then consisting of three people) managed to close a deal with former German publisher dtp Entertainment, which in turn led to the founding of the company. Disregarding overtime or holidays entirely, we put all our efforts into completing our entrance ticket into the gaming industry before money ran out – and we not only succeeded in creating a game we’re proud of to this date, but also in closing a follow-up deal.

As an early adopter of new technologies like Unity3D or Microsoft’s Silverlight, we quickly improved efficiency and made another couple of games, including our first multiplayer online game “Warstory – Europe in Flames” and several smaller mobile games like “Ravensburger Memory”, “Farm Fever”, “Demolition Dash”.

Eventually, our relentless output of innovative new concepts lead to a deal with Rovio, resulting in our biggest success to date: Angry Birds Epic.

What we’re currently working on / goals for the future

With RPGs and strategy games always being our favorite genres, we’re following up with two brand-new, huge mobile RPGs, as well as working on a new strategy title for PC. With the flexibility and willingness to adapt to the market, you never know what might be the next game from Chimera Entertainment – but we’ll make sure as hell that it will blow you away.


Chimera Entertainment
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Team Spirit


We’re in the gaming industry because we are gamers by heart, we love what we do, and we always strive to deliver the very best experience to our audience. With true passion, commitment and enthusiasm we put our heart in every new game!

Our future depends on flexibility. Responding to the markets fast-changing needs is the only road to success. We’re not restricted to certain genres or platforms – we’re able to adapt to an ever-changing environment, in game-design as well as technology.

It takes a great team to make a great game. We foster juniors as well as bring in industry veterans to create a work environment where we learn, improve and share knowledge every day. We energize, respect, support and encourage - we believe in people!

Our goal is to get better with every game we make. In terms of quality, in finding and keeping the staff that makes our games stand out, in developing multiple games simultaneously, and in constantly shaping our infrastructure to improve our daily work.


Chimera Entertainment Leads


With a background in software development and educational training, Christian is Co-Founder and Managing Director. He acted as project manager for most of Chimeras earlier titles, and was lead programmer on their debut game Windchaser. When the company grew bigger, he switched from writing code to focusing on the strategic growth as well as the daily operations of the company. Christian regularly speaks at conferences and industry events.


As Managing Director of co-founding studio remote control productions, Hendrik is the president of Chimera Entertainment. With his broad experience in game production, he acts as Executive Producer for most of Chimeras titles - amongst others Sacred Legends, which carried him back to a time when he produced the successful debut for the Sacred brand at Take 2 Interactive. As president of the European Games Developer Federation (EGDF), he involves himself in regional as well as European-level politics, fighting for recognition and support of the ever-growing industry.


Creative Director and mentor to all game designers, Alex finished his studies of Game Design together with Christian Kluckner, and became a founding member of Chimera Entertainment. Contriving card games, board games and digital games since he was just six years old, his feel for game mechanics is the driving force behind Chimera's innovative designs.


Chris joined the company in 2009, leading the visual development of all Chimera titles as Art Director ever since. With a background as concept artist and matte painter for the movie industry, his ambition for high quality art now inspires more than a dozen artists in his department.


A graduate in computer science and multimedia, Bernhard started his career as an intern during the development of Windchaser back in 2007. Being mentored by Hendrik all along the way, he made it all the way to Head of Production of the company in 2015. As project lead, he has been responsible for the development of all of Chimera online titles, as well as Angry Birds Epic.


Christian is a successful CFO with 10+ years of international experience, having held a number of financial positions in dynamic environments where he specialized in revenue recognition and financial structuring. As long-term CFO of Chimera Entertainment, he is in charge of the commercial management and the business administration.

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